What Pokémon Types Are Immune to Each Other? Complete Immunity Guide
Quick Answer
There are 7 types with immunities in Pokémon. Ghost is immune to Normal and Fighting, Normal is immune to Ghost, and more. Full immunity chart inside.
Immunities are the strongest defensive interaction in Pokémon — zero damage, period. No matter how powerful the attack, an immune type takes nothing. Here’s every immunity in the game and how to use them.
Complete Immunity Chart
| Defending Type | Immune To | Practical Use |
|---|---|---|
| Normal | Ghost | Free switch into Ghost attacks |
| Ground | Electric | Free switch into Electric attacks |
| Flying | Ground | Free switch into Ground attacks |
| Ghost | Normal, Fighting | Free switch into Normal/Fighting attacks |
| Dark | Psychic | Free switch into Psychic attacks |
| Steel | Poison | Free switch into Poison attacks |
| Fairy | Dragon | Free switch into Dragon attacks |
How Immunities Work
When a move hits a Pokémon with an immunity:
- Damage = 0 regardless of attack power, stat boosts, or items
- For dual types, immunity overrides everything — even if the other type is weak
- Example: Flying/Steel is immune to Ground (from Flying) despite Steel being weak to Ground
Most Valuable Immunities for Team Building
Ground Immunity (Flying types)
Earthquake is everywhere in competitive play. Having a Ground-immune teammate means you can safely switch when predicting Ground moves. Flying types or Pokémon with Levitate provide this.
Ghost Immunity (Normal types)
Normal types are immune to Ghost, which blocks Shadow Ball and other Ghost STAB. In return, Ghost types block Normal’s STAB (like Return/Body Slam).
Dragon Immunity (Fairy types)
Fairy types completely shut down Dragon moves, making them essential Dragon checks in every meta.
Using Immunities in Your Team
The Team Builder shows your team’s type coverage including immunities. Aim for:
- At least one Ground immunity — protects against the most common coverage move
- A Ghost or Normal immunity — blocks key STAB from popular attackers
- Fairy for Dragon immunity — essential in Dragon-heavy metas
Check our team synergy guide for more on building around type immunities.
Frequently Asked Questions
- What types have immunities in Pokémon?
- 7 types have at least one immunity: Normal, Ground, Flying, Ghost, Dark, Steel, Fairy. Immunities mean zero damage regardless of the attacker's power.
- Is Ghost immune to Normal?
- Yes, Ghost types take 0× damage from Normal and Fighting type moves. This makes them excellent switch-ins against Normal and Fighting attackers.
- Is Normal immune to Ghost?
- Yes, Normal types take 0× damage from Ghost type moves. This two-way immunity between Normal and Ghost is unique in the type chart.
- Does immunity override super-effective?
- Yes. In dual-type Pokémon, if one type is immune to an attack, the Pokémon takes 0× damage regardless of the other types weakness. Immunity always wins.
- How do immunities help in team building?
- Immunities give free switch-ins with zero risk. Having a Ground immune teammate (Flying type) lets you safely switch when predicting Earthquake. Use the Team Builder to find immunity coverage gaps.
- What is the most useful immunity?
- Ground immunity (via Flying type or Levitate ability) is often considered most valuable since Earthquake is the most common Ground move and hits extremely hard in competitive play.